Broadband is not just a new
technology but a phenomenon with the potential to change the
way people live and work.
Already we are seeing massive volumes of music being bought
online and services launched that combine the appeal of TV and
video with the interactivity of broadband - allowing customers
to watch what they want, when they want and not be tied to TV
schedules. People can play video-based games online, by themselves,
or against other players who can connect to the same game from
anywhere in the world. Schools and universities can link up
with experts based in other continents. Large files can be sent
easily by email and there's a huge growth and interest in social
networking sites.
Consumers are beginning to use broadband simultaneously for
higher-bandwidth services such as IP television, streamed video,
online gaming and IP telephony. According to an Ofcom survey*,
almost two-thirds of broadband internet users rely on it as
a source of information; half download entertainment content;
40 per cent use instant messaging; and 38 per cent play online
games.
* Ofcom (April 2007), “The Communications Market:
Broadband Digital Progress Report” |